Download Gears Of War 2 PC Game 2008
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Gears of War 2 is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008, and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.
A teaser image posted to the Gears of War 2 website on July 8, 2008, suggested that the game was to be released on November 9, 2008, but it was confirmed during the Microsoft E3 2008 press conference that the game would be released on November 7, 2008.[9][21] On July 14, 2008, the teaser image was removed and the website relaunched and updated for Gears of War 2.[22]
Gears of War 2 was a focal point during Microsoft's E3 2008 presentation on July 15, 2008, which included a \"hands-on\" demo.[23][24] A second trailer, entitled \"Rendezvous,\" was made available on July 14, 2008, as a part of E3. The Joseph Kosinski-directed trailer,[25] which features the Trans Am track \"Diabolical Cracker\" from the album Red Line, takes its title and spoken words from Alan Seeger's World War I poem I Have a Rendezvous with Death.[26] The game's release date was also set, with a worldwide release to occur on November 7, 2008.[9] Microsoft and Epic Games announced on October 10, 2008, that Gears of War 2 had gone gold.[27] It was stated by Cliff Bleszinski that, unlike Gears of War, the previous installment, Gears of War 2 will not feature a PC port.[28]
At the 2008 Game Developers Conference in San Francisco, California, as a showcase for the functionality of the Unreal Engine 3, Gears of War creators Epic Games showed various improvements to the engine with specific reference to the sequel itself. The video showed several demonstrations of the improvements, the initial being improvements to the in-game lighting through Screen Space Ambient Occlusion, in which dynamic shadows could be generated through the use of a pixel shading technique to render more realistically lit and shaded objects and actors, illustrated through comparison between character and environment models in the original game engine to that of Unreal Engine 3. Also showcased was the ability of the engine to render hordes of actors within the engine, as demonstrated with a large crowd of locust flocking through the \"Gridlock\" multiplayer map from the original game. Alongside this technology was improvements to \"Matinee,\" an artistic tool used for the rendering and editing 3-dimensional scenes within the game.[29]
On February 20, 2008, coinciding with the game's announcement at the Game Developers Conference, a free set of gamer pictures and a dashboard theme, as well as a teaser trailer titled \"Duel,\" were made available via the Xbox Live Marketplace.[30] The first footage of gameplay from the campaign, highlighting new features of the game, was released online and to the Marketplace on May 9, 2008.[31] After the Microsoft E3 press conference, the \"Rendezvous\" trailer and the press conference demonstration was available for download as well as a new free set of gamer pictures and a dashboard theme.[26] Upon release, every new copy of Gears of War 2 features a code to download the \"Flashback Map Pack,\" which includes five enhanced multiplayer maps from the original game. Customers who attended the GameStop Midnight Madness game release event received a code to unlock a gold-plated Hammerburst rifle for use in multiplayer and a code for an exclusive Xbox 360 Dashboard theme optimized for the New Xbox Experience.[32]
The first downloadable content released after Gears of War 2 was the \"Combustible Map Pack,\" which consists of three new multiplayer maps. This add-on was announced and released on December 15, 2008.[33] The second title update was released on January 21, 2009, featuring several adjustments to gameplay and adding additional Achievements, the patch attempts to correct many of the \"glitches\" that players have discovered since the game's release.[34][35]
A Limited Edition of the game was confirmed on February 20, 2008.[45] On July 14, 2008, more information about the Limited Edition's contents was revealed. The edition features alternative cover art, a SteelBook case with a bonus content DVD, a book entitled Beneath the Surface: An Inside Look at Gears of War 2, which includes concept art and story-related information, a keepsake photo of Dominic and Maria, and an exclusive Xbox Live code to unlock a gold-plated Lancer for online play.[46][47] As a bonus item promoted by electronics store Best Buy, customers who preordered the Limited Edition also received a bonus Remote Control Centaur Tank replica, just like the new vehicle introduced in the game, free of charge.[48]
Gears of War 2 has achieved significant success after its release. In its opening weekend, the game sold over two million units,[66] and set a new record for the number of simultaneous players on Xbox Live, with over 1 million people logging on to play the game.[67] The game went on to sell over three million copies worldwide within the first month of its release,[68] and pushed past four million in sales within the first two months.[69] It was the sixth best-selling game of December 2008 in the United States, selling in excess of 745,000 copies.[70] It was also the tenth top-selling game in the United States in 2008, with over 1.3 million copies sold.[71] It received a \"Double Platinum\" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[72] indicating sales of at least 600,000 copies in the United Kingdom.[73] As of May 7, 2009, Gears of War 2 had sold over 5 million units worldwide, bringing the franchise total to 11 million units sold.[74]
Gears of War 2 won several awards following its presentation at E3 2008. IGN gave it the awards Overall Best Shooting Game and Overall Best Graphics Technology of E3 2008.[75] Game Critics Awards gave the game Best Action Game of E3 2008.[76] Gears of War 2 also won Best Shooter[77] and Best Xbox 360 Game at the 2008 Spike Video Game Awards.[78]
Gears of War 2 is a tactical, third-person, over the shoulder, shooter video game developed by Epic Games and published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War and the predecessor to Gears of War 3. It was announced by lead designer Cliff Bleszinski during the 2008 Game Developers Conference on February 20, 2008. It was released on November 7, 2008 and uses an updated version of the Unreal Engine 3.[1]
Horde was added to add more offline gameplay. It can also be played online with up to five players as you take on wave after wave of the Locust Horde. There are 50 waves of Horde, each increasing in difficulty. For example, the first wave will start with very few Locust to kill, around 9 which are likely to be a few Wretches and Drones. Although as you progress through the waves, the larger enemies appear, like Boomers, Grinders, Bloodmounts, Maulers, Butchers, Kantus, Flame Grenadiers and so on, and there are more of them. This game type is incredibly difficult, even on the casual the last 10 waves are quite challenging. There is a 30-point achievement for completing all waves on any difficulty. Additional achievements are available with the extra map pack downloads, such as clearing 50 waves on any Snowblind map or clearing 10 waves on each of the maps included in each set of map downloads.
At the 2008 Game Developers Conference, Epic Games showcased a tech demo in which they demonstrated new features of the Unreal Engine in Gears of War 2. These new features included \"Ambient Occlusion Technology\" (that vastly improves the lighting effects in the game), \"Dynamic Water Effect Technology\" (that creates more lifelike looking water both in the way it looks and in the way it reacts to movement), \"Improved \"Matinee\" System\" (that is used to create in-game cinematics), \"Soft Body Physics Technology\" (which improves textures for different substances in the engine; in the demo a large piece of flesh was shown that reacted very realistically to the player) and destructible environments. One of the most marked features to be showcased was the introduction of \"High Density Crowds\" which saw literally hundreds of Locust running through the Gridlock map from the original Gears of War. The introduction of this technology allowed larger battles in Gears of War 2, as well as larger multiplayer games.
On February 20, 2008, coinciding with the game's official announcement at the Game Developers Conference, free gamer pictures (\"Crimson Picture Pack\") and a dashboard theme (\"Bare Your Teeth\"), as well as a teaser trailer, titled \"Duel\" (not available in all regions), were made available via the Xbox Live Marketplace.[3] Several map packs have also been released. msn.com partnered with experiencecommerce.com to release a Facebook application to practice the game. Shortly afterwards, Epic Games released several new achievements for the game, particularly achievements that can only be done on the new map packs.
The ending to Gears of War heavily suggested a sequel, and at the 2007 Game Developers Conference, Bleszinkski confirmed that Epic Games did \"intend to do a sequel\" to Gears of War.[21] The game's sequel, Gears of War 2 was officially confirmed on February 20, 2008,[22] and was released at midnight on November 7, 2008.[22] On January 27, 2014 Microsoft announced that they have acquired all rights to the franchise from Epic Games and that Rod Fergusson had rejoined Microsoft Studios to lead development on future Gears of War games.[23] 59ce067264